AireEngine
A 3D Open-World Game Engine
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Aire::Animator Member List

This is the complete list of members for Aire::Animator, including all inherited members.

animationsAire::Animator
Animator(Aire::MeshManager *meshManager, const std::string &animationPath, bool flippedUV)Aire::Animatorinline
Animator(Animation *animation)Aire::Animatorinline
CalculateBoneTransform(const AssimpNodeData *node, glm::mat4 parentTransform, std::vector< glm::mat4 > &boneMatrices)Aire::Animatorinline
GetFinalBoneMatrices()Aire::Animatorinline
InterpolateMatrices(const glm::mat4 &matrix1, const glm::mat4 &matrix2, float blendFactor)Aire::Animatorinline
isStaticAire::Animator
m_ModelAire::Animator
PlayAnimation(Animation *pAnimation)Aire::Animatorinline
render(ShaderProgram &shader, Camera &camera)Aire::Animatorinline
renderInstanced(ShaderProgram &shader, Camera &camera, glm::mat4 transform)Aire::Animatorinline
UpdateAnimation(float dt)Aire::Animatorinline
~Animator()Aire::Animatorinline