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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::Animator, including all inherited members.
| animations | Aire::Animator | |
| Animator(Aire::MeshManager *meshManager, const std::string &animationPath, bool flippedUV) | Aire::Animator | inline |
| Animator(Animation *animation) | Aire::Animator | inline |
| CalculateBoneTransform(const AssimpNodeData *node, glm::mat4 parentTransform, std::vector< glm::mat4 > &boneMatrices) | Aire::Animator | inline |
| GetFinalBoneMatrices() | Aire::Animator | inline |
| InterpolateMatrices(const glm::mat4 &matrix1, const glm::mat4 &matrix2, float blendFactor) | Aire::Animator | inline |
| isStatic | Aire::Animator | |
| m_Model | Aire::Animator | |
| PlayAnimation(Animation *pAnimation) | Aire::Animator | inline |
| render(ShaderProgram &shader, Camera &camera) | Aire::Animator | inline |
| renderInstanced(ShaderProgram &shader, Camera &camera, glm::mat4 transform) | Aire::Animator | inline |
| UpdateAnimation(float dt) | Aire::Animator | inline |
| ~Animator() | Aire::Animator | inline |