AireEngine
A 3D Open-World Game Engine
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Aire::AudioSource Member List

This is the complete list of members for Aire::AudioSource, including all inherited members.

AudioSource(const std::string &soundFile)Aire::AudioSource
AudioSource(const std::string &soundFile, float x, float y, float z)Aire::AudioSource
AudioSource(const std::string &soundFile, const glm::vec3 &pos)Aire::AudioSource
getPosition() constAire::AudioSource
loop(bool shouldLoop)Aire::AudioSource
pause()Aire::AudioSource
play()Aire::AudioSource
release()Aire::AudioSource
setExponentialDistanceModel(float refDistance, float rollFactor)Aire::AudioSource
setLinearDistanceModel()Aire::AudioSource
setPosition(float x, float y, float z)Aire::AudioSource
setPosition(const glm::vec3 &pos)Aire::AudioSource
setValue(float value)Aire::AudioSource
spatial(bool isSpatial)Aire::AudioSource
stop()Aire::AudioSource