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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::AudioSource, including all inherited members.
| AudioSource(const std::string &soundFile) | Aire::AudioSource | |
| AudioSource(const std::string &soundFile, float x, float y, float z) | Aire::AudioSource | |
| AudioSource(const std::string &soundFile, const glm::vec3 &pos) | Aire::AudioSource | |
| getPosition() const | Aire::AudioSource | |
| loop(bool shouldLoop) | Aire::AudioSource | |
| pause() | Aire::AudioSource | |
| play() | Aire::AudioSource | |
| release() | Aire::AudioSource | |
| setExponentialDistanceModel(float refDistance, float rollFactor) | Aire::AudioSource | |
| setLinearDistanceModel() | Aire::AudioSource | |
| setPosition(float x, float y, float z) | Aire::AudioSource | |
| setPosition(const glm::vec3 &pos) | Aire::AudioSource | |
| setValue(float value) | Aire::AudioSource | |
| spatial(bool isSpatial) | Aire::AudioSource | |
| stop() | Aire::AudioSource |