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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::BoidManager, including all inherited members.
| addBoid() | Aire::BoidManager | |
| addBoids(int numBoids) | Aire::BoidManager | |
| BoidManager(Model *model, Terrain *terrain, RigidbodyHandler *rigidbodyHandler) | Aire::BoidManager | inline |
| BoidManager(Animator *animator, Terrain *terrain, RigidbodyHandler *rigidbodyHandler) | Aire::BoidManager | inline |
| getAnimator() | Aire::BoidManager | inline |
| getBoids() | Aire::BoidManager | inline |
| getModel() | Aire::BoidManager | inline |
| getTerrain() | Aire::BoidManager | inline |
| hasAnimator() | Aire::BoidManager | inline |
| hasModel() | Aire::BoidManager | inline |
| renderBoids(ShaderProgram &shader, Aire::Camera &camera) | Aire::BoidManager | |
| setAnimator() | Aire::BoidManager | inline |
| setModel() | Aire::BoidManager | inline |
| setTrackPlayer(bool trackPlayer) | Aire::BoidManager | inline |
| updateBoids(float deltaTime, glm::vec3 playerPosition) | Aire::BoidManager | |
| ~BoidManager() | Aire::BoidManager | inline |