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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::Camera, including all inherited members.
| Camera(Rigidbody *rigidbody, Config config, glm::vec3 offset=glm::vec3(0, 0, 0)) | Aire::Camera | |
| Camera()=default | Aire::Camera | |
| camOffset | Aire::Camera | |
| getProjectionMatrix() const | Aire::Camera | |
| getViewMatrix() const | Aire::Camera | |
| position | Aire::Camera | |
| update(glm::vec3 forward, glm::vec3 up) | Aire::Camera |