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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::Mesh, including all inherited members.
| getEB0() | Aire::Mesh | |
| getIndices() | Aire::Mesh | |
| getMaterial() | Aire::Mesh | |
| getMeshHandle() | Aire::Mesh | |
| getSize() | Aire::Mesh | virtual |
| getState() | Aire::Resource | |
| getVBO() | Aire::Mesh | |
| getVertice() | Aire::Mesh | |
| indices | Aire::Mesh | |
| isLoadToGpu() | Aire::Resource | |
| Mesh(std::vector< Vertex > vertices, std::vector< unsigned int > indices, MaterialPtr &handle) | Aire::Mesh | inline |
| Mesh(std::vector< Vertex > vertices, std::vector< unsigned int > indices, MaterialPtr &handle, MeshHandle &meshHandle) | Aire::Mesh | inline |
| render(ShaderProgram &shader) | Aire::Mesh | inline |
| Resource() | Aire::Resource | |
| resourceState (defined in Aire::Resource) | Aire::Resource | protected |
| rotate(glm::mat4 &modelMatrix, float degree, glm::vec3 direction) | Aire::Mesh | |
| scale(glm::mat4 &modelMatrix, float val) | Aire::Mesh | |
| setState(ResourceState state) | Aire::Resource | |
| translate(glm::mat4 &modelMatrix, glm::vec3 direction) | Aire::Mesh | |
| VAO (defined in Aire::Mesh) | Aire::Mesh | |
| vertices | Aire::Mesh | |
| ~Mesh() (defined in Aire::Mesh) | Aire::Mesh | |
| ~Resource() | Aire::Resource | virtual |