AireEngine
A 3D Open-World Game Engine
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Aire::Mesh Member List

This is the complete list of members for Aire::Mesh, including all inherited members.

getEB0()Aire::Mesh
getIndices()Aire::Mesh
getMaterial()Aire::Mesh
getMeshHandle()Aire::Mesh
getSize()Aire::Meshvirtual
getState()Aire::Resource
getVBO()Aire::Mesh
getVertice()Aire::Mesh
indicesAire::Mesh
isLoadToGpu()Aire::Resource
Mesh(std::vector< Vertex > vertices, std::vector< unsigned int > indices, MaterialPtr &handle)Aire::Meshinline
Mesh(std::vector< Vertex > vertices, std::vector< unsigned int > indices, MaterialPtr &handle, MeshHandle &meshHandle)Aire::Meshinline
render(ShaderProgram &shader)Aire::Meshinline
Resource()Aire::Resource
resourceState (defined in Aire::Resource)Aire::Resourceprotected
rotate(glm::mat4 &modelMatrix, float degree, glm::vec3 direction)Aire::Mesh
scale(glm::mat4 &modelMatrix, float val)Aire::Mesh
setState(ResourceState state)Aire::Resource
translate(glm::mat4 &modelMatrix, glm::vec3 direction)Aire::Mesh
VAO (defined in Aire::Mesh)Aire::Mesh
verticesAire::Mesh
~Mesh() (defined in Aire::Mesh)Aire::Mesh
~Resource()Aire::Resourcevirtual