AireEngine
A 3D Open-World Game Engine
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Aire::MeshManager Member List

This is the complete list of members for Aire::MeshManager, including all inherited members.

createMesh(std::vector< Vertex > vertices, std::vector< unsigned int > indices, MaterialPtr &handle)Aire::MeshManager
createModel(const std::string &path, bool flippedUV=false)Aire::MeshManager
ExtractBoneWeightForVertices(std::vector< Vertex > &vertices, aiMesh *mesh, const aiScene *scene, BoneInfoMap &map, int &count)Aire::MeshManager
freeModelDataInCpu(const ModelHandle &handle)Aire::MeshManager
get_instance() (defined in Aire::MeshManager)Aire::MeshManagerinlinestatic
getMeshPtr(const MeshHandle &)Aire::MeshManager
getModelPtr(const ModelHandle &)Aire::MeshManager
MeshManager(const MeshManager &)=delete (defined in Aire::MeshManager)Aire::MeshManager
moveMeshToGpu(const MeshHandle &)Aire::MeshManager
moveModelToGpu(const ModelHandle &)Aire::MeshManager
moveModelToGpu(const std::string &)Aire::MeshManager
operator=(const MeshManager &)=delete (defined in Aire::MeshManager)Aire::MeshManager
RemoveMeshInGpu(const MeshHandle &)Aire::MeshManager
RemoveMoelInGpu(const ModelHandle &)Aire::MeshManager
SetVertexBoneData(Vertex &vertex, int boneID, float weight)Aire::MeshManager
SetVertexBoneDataToDefault(Vertex &vertex)Aire::MeshManager
~MeshManager() (defined in Aire::MeshManager)Aire::MeshManager