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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::MeshManager, including all inherited members.
| createMesh(std::vector< Vertex > vertices, std::vector< unsigned int > indices, MaterialPtr &handle) | Aire::MeshManager | |
| createModel(const std::string &path, bool flippedUV=false) | Aire::MeshManager | |
| ExtractBoneWeightForVertices(std::vector< Vertex > &vertices, aiMesh *mesh, const aiScene *scene, BoneInfoMap &map, int &count) | Aire::MeshManager | |
| freeModelDataInCpu(const ModelHandle &handle) | Aire::MeshManager | |
| get_instance() (defined in Aire::MeshManager) | Aire::MeshManager | inlinestatic |
| getMeshPtr(const MeshHandle &) | Aire::MeshManager | |
| getModelPtr(const ModelHandle &) | Aire::MeshManager | |
| MeshManager(const MeshManager &)=delete (defined in Aire::MeshManager) | Aire::MeshManager | |
| moveMeshToGpu(const MeshHandle &) | Aire::MeshManager | |
| moveModelToGpu(const ModelHandle &) | Aire::MeshManager | |
| moveModelToGpu(const std::string &) | Aire::MeshManager | |
| operator=(const MeshManager &)=delete (defined in Aire::MeshManager) | Aire::MeshManager | |
| RemoveMeshInGpu(const MeshHandle &) | Aire::MeshManager | |
| RemoveMoelInGpu(const ModelHandle &) | Aire::MeshManager | |
| SetVertexBoneData(Vertex &vertex, int boneID, float weight) | Aire::MeshManager | |
| SetVertexBoneDataToDefault(Vertex &vertex) | Aire::MeshManager | |
| ~MeshManager() (defined in Aire::MeshManager) | Aire::MeshManager |