AireEngine
A 3D Open-World Game Engine
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Aire::Model Member List

This is the complete list of members for Aire::Model, including all inherited members.

AssignRigidbodyBall(float aRadius)Aire::Model
AssignRigidbodyBox(float aWidth, float aHeight, float aDepth)Aire::Model
gammaCorrectionAire::Model
GetBoneCount()Aire::Modelinline
GetBoneInfoMap()Aire::Modelinline
getPosition()Aire::Model
getSize()Aire::Modelvirtual
getState()Aire::Resource
isLoadToGpu()Aire::Resource
isStaticAire::Model
meshesAire::Model
Model(std::vector< MeshPtr > meshes, std::map< string, BoneInfo > m_BoneInfoMap, int m_BoneCounter=0)Aire::Modelinline
modelMatrixAire::Model
rbAire::Model
render(ShaderProgram &shader, Aire::Camera &camera)Aire::Model
renderInstanced(ShaderProgram &shader, Aire::Camera &camera, glm::mat4 transform)Aire::Model
Resource()Aire::Resource
resourceState (defined in Aire::Resource)Aire::Resourceprotected
rotate(float degree, glm::vec3 axis)Aire::Model
scale(glm::vec3 val)Aire::Model
SetCollision(bool aCollidable)Aire::Model
SetGravity(bool gravityOn, float gravityValue)Aire::Model
setState(ResourceState state)Aire::Resource
SetStatic(bool aStatic)Aire::Model
translate(glm::vec3 direction)Aire::Model
~Resource()Aire::Resourcevirtual