This is the complete list of members for Aire::Model, including all inherited members.
| AssignRigidbodyBall(float aRadius) | Aire::Model | |
| AssignRigidbodyBox(float aWidth, float aHeight, float aDepth) | Aire::Model | |
| gammaCorrection | Aire::Model | |
| GetBoneCount() | Aire::Model | inline |
| GetBoneInfoMap() | Aire::Model | inline |
| getPosition() | Aire::Model | |
| getSize() | Aire::Model | virtual |
| getState() | Aire::Resource | |
| isLoadToGpu() | Aire::Resource | |
| isStatic | Aire::Model | |
| meshes | Aire::Model | |
| Model(std::vector< MeshPtr > meshes, std::map< string, BoneInfo > m_BoneInfoMap, int m_BoneCounter=0) | Aire::Model | inline |
| modelMatrix | Aire::Model | |
| rb | Aire::Model | |
| render(ShaderProgram &shader, Aire::Camera &camera) | Aire::Model | |
| renderInstanced(ShaderProgram &shader, Aire::Camera &camera, glm::mat4 transform) | Aire::Model | |
| Resource() | Aire::Resource | |
| resourceState (defined in Aire::Resource) | Aire::Resource | protected |
| rotate(float degree, glm::vec3 axis) | Aire::Model | |
| scale(glm::vec3 val) | Aire::Model | |
| SetCollision(bool aCollidable) | Aire::Model | |
| SetGravity(bool gravityOn, float gravityValue) | Aire::Model | |
| setState(ResourceState state) | Aire::Resource | |
| SetStatic(bool aStatic) | Aire::Model | |
| translate(glm::vec3 direction) | Aire::Model | |
| ~Resource() | Aire::Resource | virtual |