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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::ParticleGenerator, including all inherited members.
| getParticles() (defined in Aire::ParticleGenerator) | Aire::ParticleGenerator | inline |
| getTerrain() (defined in Aire::ParticleGenerator) | Aire::ParticleGenerator | inline |
| models | Aire::ParticleGenerator | |
| ParticleGenerator(std::vector< Model * > models, Terrain *terrain, unsigned int amount, MeshManager &meshManager, const glm::vec3 &position, const glm::vec3 &direction, float interval) | Aire::ParticleGenerator | |
| ParticleGenerator(std::vector< Model * > models, Terrain *terrain, unsigned int amount, MeshManager &meshManager, Rectangle range, float interval) | Aire::ParticleGenerator | |
| renderParticles(ShaderProgram &shader, Camera &playCamera) | Aire::ParticleGenerator | |
| setSpeed(float speed) | Aire::ParticleGenerator | |
| Update(float dt) | Aire::ParticleGenerator |