AireEngine
A 3D Open-World Game Engine
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Aire::Texture Member List

This is the complete list of members for Aire::Texture, including all inherited members.

bindTexUnit(GLint textureUnit)Aire::Texture
dir (defined in Aire::Texture)Aire::Texture
getHandle() constAire::Textureinline
getImageData() (defined in Aire::Texture)Aire::Texture
getSize()Aire::Texturevirtual
getState()Aire::Resource
handle (defined in Aire::Texture)Aire::Textureprotected
imageData (defined in Aire::Texture)Aire::Textureprotected
isLoadToGpu()Aire::Resource
Resource()Aire::Resource
resourceState (defined in Aire::Resource)Aire::Resourceprotected
setFiltering(GLint minFilter, GLint maxFilter)Aire::Texture
setImageData(unsigned char *) (defined in Aire::Texture)Aire::Texture
setState(ResourceState state)Aire::Resource
setWrapping(GLint wrapS, GLint wrapT, GLint wrapR)Aire::Texture
texChannels (defined in Aire::Texture)Aire::Texture
texHeight (defined in Aire::Texture)Aire::Texture
Texture()Aire::Textureinline
texWidth (defined in Aire::Texture)Aire::Texture
~Resource()Aire::Resourcevirtual
~Texture()=0Aire::Textureinlinepure virtual