AireEngine
A 3D Open-World Game Engine
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Aire::TextureCubemap Member List

This is the complete list of members for Aire::TextureCubemap, including all inherited members.

bindTexUnit(GLint textureUnit)Aire::Texture
dir (defined in Aire::Texture)Aire::Texture
generateMipmaps()Aire::TextureCubemapinline
getHandle() constAire::Textureinline
getImageData() (defined in Aire::Texture)Aire::Texture
getSize()Aire::Texturevirtual
getState()Aire::Resource
handle (defined in Aire::Texture)Aire::Textureprotected
imageData (defined in Aire::Texture)Aire::Textureprotected
isLoadToGpu()Aire::Resource
operator=(const TextureCubemap &)=delete (defined in Aire::TextureCubemap)Aire::TextureCubemap
Resource()Aire::Resource
resourceState (defined in Aire::Resource)Aire::Resourceprotected
setData(int face, int xOffset, int yOffset, int width, int height, const unsigned char *data, GLenum format=GL_RGBA, GLenum type=GL_UNSIGNED_BYTE, int level=0)Aire::TextureCubemap
setFiltering(GLint minFilter, GLint maxFilter)Aire::Texture
setImageData(unsigned char *) (defined in Aire::Texture)Aire::Texture
setState(ResourceState state)Aire::Resource
setWrapping(GLint wrapS, GLint wrapT, GLint wrapR)Aire::Texture
texChannels (defined in Aire::TextureCubemap)Aire::TextureCubemap
texDataList (defined in Aire::TextureCubemap)Aire::TextureCubemap
texHeight (defined in Aire::TextureCubemap)Aire::TextureCubemap
Texture()Aire::Textureinline
TextureCubemap(int width, int height, GLsizei levels, GLenum internalformat)Aire::TextureCubemap
TextureCubemap(const TextureCubemap &)=delete (defined in Aire::TextureCubemap)Aire::TextureCubemap
texWidth (defined in Aire::TextureCubemap)Aire::TextureCubemap
~Resource()Aire::Resourcevirtual
~Texture()=0Aire::Textureinlinepure virtual
~TextureCubemap() override (defined in Aire::TextureCubemap)Aire::TextureCubemapinlinevirtual