AireEngine
A 3D Open-World Game Engine
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Aire::TextureManager Member List

This is the complete list of members for Aire::TextureManager, including all inherited members.

createCubeMapByImage(const std::vector< CubemapFaces > cubemapFaces, std::string cubeMapName)Aire::TextureManager
createCubeMapInGpu(CubeMapPtr const &)Aire::TextureManager
createTextureByImage(const char *filename, bool flipped)Aire::TextureManager
createTextureInGpu(std::string name, int xOffset, int yOffset, GLenum format=GL_RGBA, GLenum type=GL_UNSIGNED_BYTE, int level=0)Aire::TextureManager
createTextureInGpu(TexturePtr const &, int xOffset=0, int yOffset=0, GLenum format=GL_RGBA, GLenum type=GL_UNSIGNED_BYTE, int level=0)Aire::TextureManager
freeAllDataInCpu()Aire::TextureManager
freeCubeMapInCpu(const std::string &name)Aire::TextureManager
freeCubeMapInCpu(const CubeMapHandle &handle)Aire::TextureManager
freeCubeMapInCpu(const CubeMapPtr &cpr)Aire::TextureManager
freeTextureInCpu(const TextureHandle &handle)Aire::TextureManager
freeTextureInCpu(const std::string &name)Aire::TextureManager
freeTextureInCpu(const TexturePtr &tpr)Aire::TextureManager
get_instance() (defined in Aire::TextureManager)Aire::TextureManagerinlinestatic
getCubeMapPtr(CubeMapHandle h)Aire::TextureManager
getCubeMapPtrByName(std::string name)Aire::TextureManager
getTexturePtr(TextureHandle h)Aire::TextureManager
getTexturePtrByName(std::string name)Aire::TextureManager
getTexturePtrByPath(std::string path)Aire::TextureManager
isloaded(std::string path)Aire::TextureManager
operator=(const TextureManager &)=delete (defined in Aire::TextureManager)Aire::TextureManager
removeTextureInGpu(std::string name, bool isCubeMap)Aire::TextureManager
removeTextureInGpu(TexturePtr const &)Aire::TextureManager
TextureManager(const TextureManager &)=delete (defined in Aire::TextureManager)Aire::TextureManager
~TextureManager() (defined in Aire::TextureManager)Aire::TextureManager