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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::Window, including all inherited members.
| attachIOHandler(IOHandler &handler) | Aire::Window | |
| close() | Aire::Window | inline |
| getAspectRatio() const | Aire::Window | inline |
| getFramebufferSize(int &width, int &height) const | Aire::Window | inline |
| getHeight() const | Aire::Window | inline |
| getInternalPtr() | Aire::Window | inline |
| getIOHandler() const | Aire::Window | inline |
| getTitle() const | Aire::Window | inline |
| getWidth() const | Aire::Window | inline |
| isFullscreen() const | Aire::Window | inline |
| isMinimized() const | Aire::Window | inline |
| operator=(const Window &)=delete (defined in Aire::Window) | Aire::Window | |
| setAsCurrentRenderWindow() | Aire::Window | inline |
| shouldClose() const | Aire::Window | inline |
| toggleFullscreen() | Aire::Window | |
| update() | Aire::Window | |
| Window(int width, int height, const char *title, bool fullscreen=false) | Aire::Window | |
| Window(const Window &)=delete (defined in Aire::Window) | Aire::Window | |
| ~Window() | Aire::Window |