![]() |
AireEngine
A 3D Open-World Game Engine
|
This is the complete list of members for Bone, including all inherited members.
| Bone(const std::string &name, int ID, const aiNodeAnim *channel) | Bone | inline |
| GetBoneID() (defined in Bone) | Bone | inline |
| GetBoneName() const (defined in Bone) | Bone | inline |
| GetLocalTransform() (defined in Bone) | Bone | inline |
| GetPositionIndex(float animationTime) | Bone | inline |
| GetRotationIndex(float animationTime) | Bone | inline |
| GetScaleIndex(float animationTime) | Bone | inline |
| Update(float animationTime) | Bone | inline |