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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for MyPlayer, including all inherited members.
| camera | Aire::Player | |
| config | Aire::Player | |
| health (defined in MyPlayer) | MyPlayer | |
| isAlive (defined in MyPlayer) | MyPlayer | |
| MyPlayer(Aire::Window *window, Aire::Config *config) (defined in MyPlayer) | MyPlayer | inline |
| onEvent(const Aire::Event &eventInstance) override | MyPlayer | inlinevirtual |
| Player(Window *aWindow, Config *aConfig) | Aire::Player | |
| playerController | Aire::Player | |
| rb | Aire::Player | |
| update(bool aDebug) | Aire::Player | |
| ~GameObject() | Aire::GameObject | inlinevirtual |