AireEngine
A 3D Open-World Game Engine
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source
res-management
light.h
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#pragma once
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#include <glm/glm.hpp>
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namespace
Aire {
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struct
Light
{
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glm::vec3
position
;
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glm::vec3
color
;
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};
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}
Aire::Light
A point light.
Definition
light.h:7
Aire::Light::color
glm::vec3 color
Colour of the point light.
Definition
light.h:9
Aire::Light::position
glm::vec3 position
World-space position of the point light.
Definition
light.h:8
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1.10.0