AireEngine
A 3D Open-World Game Engine
Loading...
Searching...
No Matches
light.h
1#pragma once
2
3#include <glm/glm.hpp>
4
5namespace Aire {
7 struct Light {
8 glm::vec3 position;
9 glm::vec3 color;
10 };
11}
A point light.
Definition light.h:7
glm::vec3 color
Colour of the point light.
Definition light.h:9
glm::vec3 position
World-space position of the point light.
Definition light.h:8