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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::EventManager, including all inherited members.
| dispatchEvent(const Event &eventInstance) | Aire::EventManager | inlinestatic |
| freeMem() | Aire::EventManager | inlinestatic |
| getAllRegisteredObjects(const std::string &eventType) | Aire::EventManager | inlinestatic |
| getAllRegiteredEvents(GameObject *obj) | Aire::EventManager | inlinestatic |
| registerForEvent(GameObject *obj, std::string eventType) | Aire::EventManager | inlinestatic |
| stageEvent(Event *eventToStage, float timer, bool destroyWhenDone) | Aire::EventManager | inlinestatic |
| unregisterFromAllEvents(GameObject *obj) | Aire::EventManager | inlinestatic |
| unregisterFromEvent(GameObject *obj, std::string eventType) | Aire::EventManager | inlinestatic |
| updateEventTimer(float dt) | Aire::EventManager | inlinestatic |