AireEngine
A 3D Open-World Game Engine
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Aire::EventManager Member List

This is the complete list of members for Aire::EventManager, including all inherited members.

dispatchEvent(const Event &eventInstance)Aire::EventManagerinlinestatic
freeMem()Aire::EventManagerinlinestatic
getAllRegisteredObjects(const std::string &eventType)Aire::EventManagerinlinestatic
getAllRegiteredEvents(GameObject *obj)Aire::EventManagerinlinestatic
registerForEvent(GameObject *obj, std::string eventType)Aire::EventManagerinlinestatic
stageEvent(Event *eventToStage, float timer, bool destroyWhenDone)Aire::EventManagerinlinestatic
unregisterFromAllEvents(GameObject *obj)Aire::EventManagerinlinestatic
unregisterFromEvent(GameObject *obj, std::string eventType)Aire::EventManagerinlinestatic
updateEventTimer(float dt)Aire::EventManagerinlinestatic