35 GLuint relativeOffset,
36 GLboolean normalized = GL_FALSE,
49 void addAttribI(GLuint attribIdx, GLint size, GLenum type, GLuint relativeOffset,
bool enabled =
true,
bool autoBind =
true);
58 void addAttribL(GLuint attribIdx, GLint size, GLuint relativeOffset,
bool enabled =
true,
bool autoBind =
true);
64 void bindAttrib(GLuint attribIdx, GLuint bindingPointIdx);
74 GLuint getHandle()
const;