AireEngine
A 3D Open-World Game Engine
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animationData.h
1#pragma once
2
3#include<glm/glm.hpp>
4
6 struct BoneInfo
7 {
9 int id;
10
12 glm::mat4 offset;
13
14 };
15
16
Information for a bone in a skeletal hierarchy.
Definition animationData.h:7
glm::mat4 offset
Matrix to transform the vertex from model space to bone space.
Definition animationData.h:12
int id
Index in finalBoneMatrices.
Definition animationData.h:9