AireEngine
A 3D Open-World Game Engine
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Public Attributes | List of all members
BoneInfo Struct Reference

Information for a bone in a skeletal hierarchy. More...

#include <animationData.h>

Public Attributes

int id
 Index in finalBoneMatrices.
 
glm::mat4 offset
 Matrix to transform the vertex from model space to bone space.
 

Detailed Description

Information for a bone in a skeletal hierarchy.


The documentation for this struct was generated from the following file: