![]() |
AireEngine
A 3D Open-World Game Engine
|
Information for a bone in a skeletal hierarchy. More...
#include <animationData.h>
Public Attributes | |
| int | id |
| Index in finalBoneMatrices. | |
| glm::mat4 | offset |
| Matrix to transform the vertex from model space to bone space. | |
Information for a bone in a skeletal hierarchy.