AireEngine
A 3D Open-World Game Engine
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bbox.h
1#pragma once
2#include <glm/glm.hpp>
3
4namespace Aire {
6 struct Box2D {
7 glm::vec2 pMin;
8 glm::vec2 pMax;
9 };
10}
11
12//TODO Utility struct for a 3D bounding box
Utility struct for a 2D bounding-box.
Definition bbox.h:6
glm::vec2 pMax
The max corner of the box.
Definition bbox.h:8
glm::vec2 pMin
The min corner of the box.
Definition bbox.h:7