3#include "../utils/config.h"
4#include "../utils/rigidbody.h"
25 void update(glm::vec3 forward, glm::vec3 up);
49 glm::mat4 ProjectionMatrix;
glm::vec3 camOffset
Offset from rigidbody.
Definition camera.h:36
glm::vec3 position
World position of the camera.
Definition camera.h:39
glm::mat4 getViewMatrix() const
Definition camera.cpp:25
glm::mat4 getProjectionMatrix() const
Definition camera.cpp:29
Camera()=default
Default constructor for camera.
void update(glm::vec3 forward, glm::vec3 up)
Definition camera.cpp:16