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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::Animation, including all inherited members.
| Animation()=default (defined in Aire::Animation) | Aire::Animation | |
| Animation(const std::string &animationPath, Model *model) | Aire::Animation | inline |
| FindBone(const std::string &name) | Aire::Animation | inline |
| GetBoneIDMap() | Aire::Animation | inline |
| GetDuration() | Aire::Animation | inline |
| GetRootNode() | Aire::Animation | inline |
| GetTicksPerSecond() | Aire::Animation | inline |
| ~Animation() (defined in Aire::Animation) | Aire::Animation | inline |