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AireEngine
A 3D Open-World Game Engine
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Class that reads and processes the animation data. More...
#include <animation.h>
Public Member Functions | |
| Animation (const std::string &animationPath, Model *model) | |
| Bone * | FindBone (const std::string &name) |
| float | GetTicksPerSecond () |
| float | GetDuration () |
| const AssimpNodeData & | GetRootNode () |
| const std::map< std::string, BoneInfo > & | GetBoneIDMap () |
Class that reads and processes the animation data.
Constructor
| animationPath | Path of the animation |
| model | Animation model |
Find a bone by its name
| name | The name of the bone to locate |


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