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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::Buffer, including all inherited members.
| bindAtomicCounter(GLuint index, GLintptr offset, GLsizeiptr size) | Aire::Buffer | inline |
| bindElementBuffer(const VertexArrayObject &vao) | Aire::Buffer | |
| bindShaderStorage(GLuint index, GLintptr offset, GLsizeiptr size) | Aire::Buffer | inline |
| bindTransformFeedback(GLuint index, GLintptr offset, GLsizeiptr size) | Aire::Buffer | inline |
| bindUniform(GLuint index, GLintptr offset, GLsizeiptr size) | Aire::Buffer | |
| bindVertAttrib(const VertexArrayObject &vao, GLuint bindingPoint, GLintptr offset, GLsizei stride) | Aire::Buffer | |
| Buffer(GLsizeiptr bufferSize, const void *data, GLbitfield flags=GL_DYNAMIC_STORAGE_BIT) | Aire::Buffer | |
| Buffer(const Buffer &)=delete (defined in Aire::Buffer) | Aire::Buffer | |
| getHandle() const | Aire::Buffer | inline |
| getSize() const | Aire::Buffer | |
| operator=(const Buffer &)=delete (defined in Aire::Buffer) | Aire::Buffer | |
| setData(GLintptr offset, GLsizeiptr dataSize, const void *data) | Aire::Buffer | |
| ~Buffer() | Aire::Buffer |