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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::HUD, including all inherited members.
| GetHUDImageByName(const std::string &name) | Aire::HUD | |
| GetHUDProgressBarByName(const std::string &name) | Aire::HUD | |
| GetHUDTextByName(const std::string &name) | Aire::HUD | |
| HUD(Window *window) | Aire::HUD | |
| LoadFont(const char *filePath, int fontSize) | Aire::HUD | |
| NewHUDImage(std::string name, glm::vec2 position, glm::vec2 scale, float rotation, Texture *texture) | Aire::HUD | |
| NewHUDProgressBar(std::string name, glm::vec2 position, glm::vec2 scale, float rotation, Texture *underTexture, Texture *progressTexture, float minValue, float maxValue, float value) | Aire::HUD | |
| NewHUDText(std::string name, glm::vec2 position, glm::vec2 scale, float rotation, std::string textContent, glm::vec3 colour) | Aire::HUD | |
| RemoveHUDImage(HUD_IMAGE *imageToRemove) | Aire::HUD | |
| RemoveHUDProgressBar(HUD_PROGRESS_BAR *progressBarToRemove) | Aire::HUD | |
| RemoveHUDText(HUD_TEXT *textToRemove) | Aire::HUD | |
| Render() | Aire::HUD | |
| ~HUD()=default | Aire::HUD |