AireEngine
A 3D Open-World Game Engine
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Aire::HUD Member List

This is the complete list of members for Aire::HUD, including all inherited members.

GetHUDImageByName(const std::string &name)Aire::HUD
GetHUDProgressBarByName(const std::string &name)Aire::HUD
GetHUDTextByName(const std::string &name)Aire::HUD
HUD(Window *window)Aire::HUD
LoadFont(const char *filePath, int fontSize)Aire::HUD
NewHUDImage(std::string name, glm::vec2 position, glm::vec2 scale, float rotation, Texture *texture)Aire::HUD
NewHUDProgressBar(std::string name, glm::vec2 position, glm::vec2 scale, float rotation, Texture *underTexture, Texture *progressTexture, float minValue, float maxValue, float value)Aire::HUD
NewHUDText(std::string name, glm::vec2 position, glm::vec2 scale, float rotation, std::string textContent, glm::vec3 colour)Aire::HUD
RemoveHUDImage(HUD_IMAGE *imageToRemove)Aire::HUD
RemoveHUDProgressBar(HUD_PROGRESS_BAR *progressBarToRemove)Aire::HUD
RemoveHUDText(HUD_TEXT *textToRemove)Aire::HUD
Render()Aire::HUD
~HUD()=defaultAire::HUD