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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::RbCuboid, including all inherited members.
| canFall (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| collidable (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| depth (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| gravityValue (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| grounded (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| hasGravity (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| height (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| isSphere (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| isStatic (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| orientation (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| position (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| radius (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| RbCuboid(int rbIndex, float aWidth, float aHeight, float aDepth, glm::vec3 pos=glm::vec3(0, 0, 0), glm::mat3 rot=glm::mat3(1.0)) | Aire::RbCuboid | |
| rbIndex (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| Rigidbody(int rbIndex, glm::vec3 pos=glm::vec3(0, 0, 0), glm::mat3 rot=glm::mat3(1.0)) | Aire::Rigidbody | |
| update(float aTerrainHeight) | Aire::Rigidbody | |
| velocity (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| verticalSpeed (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| width (defined in Aire::Rigidbody) | Aire::Rigidbody | |
| willCollide (defined in Aire::Rigidbody) | Aire::Rigidbody |