AireEngine
A 3D Open-World Game Engine
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Aire::Rigidbody Member List

This is the complete list of members for Aire::Rigidbody, including all inherited members.

canFall (defined in Aire::Rigidbody)Aire::Rigidbody
collidable (defined in Aire::Rigidbody)Aire::Rigidbody
depth (defined in Aire::Rigidbody)Aire::Rigidbody
gravityValue (defined in Aire::Rigidbody)Aire::Rigidbody
grounded (defined in Aire::Rigidbody)Aire::Rigidbody
hasGravity (defined in Aire::Rigidbody)Aire::Rigidbody
height (defined in Aire::Rigidbody)Aire::Rigidbody
isSphere (defined in Aire::Rigidbody)Aire::Rigidbody
isStatic (defined in Aire::Rigidbody)Aire::Rigidbody
orientation (defined in Aire::Rigidbody)Aire::Rigidbody
position (defined in Aire::Rigidbody)Aire::Rigidbody
radius (defined in Aire::Rigidbody)Aire::Rigidbody
rbIndex (defined in Aire::Rigidbody)Aire::Rigidbody
Rigidbody(int rbIndex, glm::vec3 pos=glm::vec3(0, 0, 0), glm::mat3 rot=glm::mat3(1.0))Aire::Rigidbody
update(float aTerrainHeight)Aire::Rigidbody
velocity (defined in Aire::Rigidbody)Aire::Rigidbody
verticalSpeed (defined in Aire::Rigidbody)Aire::Rigidbody
width (defined in Aire::Rigidbody)Aire::Rigidbody
willCollide (defined in Aire::Rigidbody)Aire::Rigidbody