AireEngine
A 3D Open-World Game Engine
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Aire::RigidbodyHandler Member List

This is the complete list of members for Aire::RigidbodyHandler, including all inherited members.

balls (defined in Aire::RigidbodyHandler)Aire::RigidbodyHandler
BoxBoxCollision(Rigidbody *rb1, Rigidbody *rb2)Aire::RigidbodyHandler
boxes (defined in Aire::RigidbodyHandler)Aire::RigidbodyHandler
BoxSphereCollision(Rigidbody *rb1, Rigidbody *rb2)Aire::RigidbodyHandler
createRigidbodyBall(float aRadius, glm::vec3 pos=glm::vec3(0, 0.1, 0), glm::mat3 rot=glm::mat3(1.0))Aire::RigidbodyHandler
createRigidbodyBox(float aWidth, float aHeight, float aDepth, glm::vec3 pos=glm::vec3(0, 0, 0), glm::mat3 rot=glm::mat3(1.0))Aire::RigidbodyHandler
deleteRigidbody(int aRbIndex)Aire::RigidbodyHandler
getInstance()Aire::RigidbodyHandlerinlinestatic
numRigidbodies (defined in Aire::RigidbodyHandler)Aire::RigidbodyHandler
PlayerSphereCollision() (defined in Aire::RigidbodyHandler)Aire::RigidbodyHandler
rigidbodies (defined in Aire::RigidbodyHandler)Aire::RigidbodyHandler
RigidbodyHandler(const RigidbodyHandler &rbHandler)=delete (defined in Aire::RigidbodyHandler)Aire::RigidbodyHandler
setBoundingVolume(BoundingVolume *aBV)Aire::RigidbodyHandler
setTerrain(Terrain *aTerrain)Aire::RigidbodyHandler
SphereBoxCollision(Rigidbody *rb1, Rigidbody *rb2)Aire::RigidbodyHandler
SphereSphereCollision(Rigidbody *rb1, Rigidbody *rb2)Aire::RigidbodyHandler
updateAll()Aire::RigidbodyHandler