AireEngine
A 3D Open-World Game Engine
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Aire::Terrain Member List

This is the complete list of members for Aire::Terrain, including all inherited members.

addWaterSurface(TextureManager *texManager, const Box2D &region, float height)Aire::Terrain
diffuseColorAire::Terrain
diffuseMapAire::Terrain
getHeightAt(const float x, const float z)Aire::Terrain
getXZScale() constAire::Terraininline
getYScale() constAire::Terraininline
heightMapAire::Terrain
indicesAire::Terrain
modelMatrixAire::Terrain
normalMapAire::Terrain
render(ShaderProgram &prog, Aire::Camera &camera)Aire::Terrain
roughnessMapAire::Terrain
saveHeightData()Aire::Terrain
shininessValueAire::Terrain
specularColorAire::Terrain
specularMapAire::Terrain
Terrain(TexturePtr heightMap, int numVertices=200, const float xzScale=50.f, const float yScale=10.f, TexturePtr diffuseMap=nullptr, TexturePtr normalMap=nullptr, TexturePtr roughnessmap=nullptr)Aire::Terrain
uvsAire::Terrain
verticesAire::Terrain
waterSurfacesAire::Terrain
~Terrain()Aire::Terrain