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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::Terrain, including all inherited members.
| addWaterSurface(TextureManager *texManager, const Box2D ®ion, float height) | Aire::Terrain | |
| diffuseColor | Aire::Terrain | |
| diffuseMap | Aire::Terrain | |
| getHeightAt(const float x, const float z) | Aire::Terrain | |
| getXZScale() const | Aire::Terrain | inline |
| getYScale() const | Aire::Terrain | inline |
| heightMap | Aire::Terrain | |
| indices | Aire::Terrain | |
| modelMatrix | Aire::Terrain | |
| normalMap | Aire::Terrain | |
| render(ShaderProgram &prog, Aire::Camera &camera) | Aire::Terrain | |
| roughnessMap | Aire::Terrain | |
| saveHeightData() | Aire::Terrain | |
| shininessValue | Aire::Terrain | |
| specularColor | Aire::Terrain | |
| specularMap | Aire::Terrain | |
| Terrain(TexturePtr heightMap, int numVertices=200, const float xzScale=50.f, const float yScale=10.f, TexturePtr diffuseMap=nullptr, TexturePtr normalMap=nullptr, TexturePtr roughnessmap=nullptr) | Aire::Terrain | |
| uvs | Aire::Terrain | |
| vertices | Aire::Terrain | |
| waterSurfaces | Aire::Terrain | |
| ~Terrain() | Aire::Terrain |