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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for Aire::WaterSurface, including all inherited members.
| deepWaterColor | Aire::WaterSurface | |
| depthExtinction | Aire::WaterSurface | |
| height | Aire::WaterSurface | |
| heightDeepWater | Aire::WaterSurface | |
| horizontalExtinction | Aire::WaterSurface | |
| render(const Window &window, const Clock &clock, Camera &camera, Terrain &terrain, ShaderProgram &terrainProg, Texture *skyboxTex) | Aire::WaterSurface | |
| shallowWaterColor | Aire::WaterSurface | |
| toggleDepthSlowdown(bool turnOn, float slowdownDepth=-1.0f) | Aire::WaterSurface | inline |
| toggleSoftEdges(bool turnOn, float shoreFadeDepth=-1.0f) | Aire::WaterSurface | inline |
| uvTiling | Aire::WaterSurface | |
| waterClarity | Aire::WaterSurface | |
| WaterSurface(TextureManager *texManager, const Terrain *terrain, const Box2D ®ion, float height) | Aire::WaterSurface | |
| windDir | Aire::WaterSurface | |
| windSpeed | Aire::WaterSurface | |
| ~WaterSurface() | Aire::WaterSurface |