AireEngine
A 3D Open-World Game Engine
Loading...
Searching...
No Matches
rbCuboid.h
1#pragma once
2#include <glm/glm.hpp>
3#include "rigidbody.h"
4
5namespace Aire {
6 class RbCuboid : public Rigidbody {
7 public:
16 RbCuboid(int rbIndex, float aWidth, float aHeight, float aDepth,
17 glm::vec3 pos = glm::vec3(0, 0, 0), glm::mat3 rot = glm::mat3(1.0));
18 };
19}
Definition hashSet.h:18
Definition rbCuboid.h:6
RbCuboid(int rbIndex, float aWidth, float aHeight, float aDepth, glm::vec3 pos=glm::vec3(0, 0, 0), glm::mat3 rot=glm::mat3(1.0))
Definition rbCuboid.cpp:5
Definition rigidbody.h:8