AireEngine
A 3D Open-World Game Engine
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source
utils
rbCuboid.h
1
#pragma once
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#include <glm/glm.hpp>
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#include "rigidbody.h"
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namespace
Aire {
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class
RbCuboid
:
public
Rigidbody
{
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public
:
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RbCuboid
(
int
rbIndex,
float
aWidth
,
float
aHeight
,
float
aDepth
,
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glm::vec3 pos = glm::vec3(0, 0, 0), glm::mat3
rot
= glm::mat3(1.0));
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};
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}
Aire::HashSet
Definition
hashSet.h:18
Aire::RbCuboid
Definition
rbCuboid.h:6
Aire::RbCuboid::RbCuboid
RbCuboid(int rbIndex, float aWidth, float aHeight, float aDepth, glm::vec3 pos=glm::vec3(0, 0, 0), glm::mat3 rot=glm::mat3(1.0))
Definition
rbCuboid.cpp:5
Aire::Rigidbody
Definition
rigidbody.h:8
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