AireEngine
A 3D Open-World Game Engine
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rbSphere.h
1#pragma once
2#include <glm/glm.hpp>
3#include "rigidbody.h"
4
5namespace Aire {
6 class RbSphere : public Rigidbody {
7 public:
14 RbSphere(int rbIndex, float aRadius,
15 glm::vec3 pos = glm::vec3(0, 0, 0), glm::mat3 rot = glm::mat3(1.0));
16 };
17}
Definition hashSet.h:18
Definition rbSphere.h:6
RbSphere(int rbIndex, float aRadius, glm::vec3 pos=glm::vec3(0, 0, 0), glm::mat3 rot=glm::mat3(1.0))
Definition rbSphere.cpp:5
Definition rigidbody.h:8