AireEngine
A 3D Open-World Game Engine
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source
utils
rbSphere.h
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#pragma once
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#include <glm/glm.hpp>
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#include "rigidbody.h"
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namespace
Aire {
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class
RbSphere
:
public
Rigidbody
{
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public
:
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RbSphere
(
int
rbIndex,
float
aRadius
,
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glm::vec3 pos = glm::vec3(0, 0, 0), glm::mat3
rot
= glm::mat3(1.0));
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};
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}
Aire::HashSet
Definition
hashSet.h:18
Aire::RbSphere
Definition
rbSphere.h:6
Aire::RbSphere::RbSphere
RbSphere(int rbIndex, float aRadius, glm::vec3 pos=glm::vec3(0, 0, 0), glm::mat3 rot=glm::mat3(1.0))
Definition
rbSphere.cpp:5
Aire::Rigidbody
Definition
rigidbody.h:8
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