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AireEngine
A 3D Open-World Game Engine
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#include <event.h>


Public Member Functions | |
| Event (const std::string &eventType) | |
Public Attributes | |
| std::string | type |
| Type of the event. Serves as event identifier. Case sensitive. | |
Class to wrap an event instance. Use this when dispatching new events. Inherit from this class if you want to pass additional arguments with the event.