AireEngine
A 3D Open-World Game Engine
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Public Attributes | List of all members
Aire::MaterialColor Struct Reference

Material colours for Blinn-Phong rendering. More...

#include <mesh.h>

Public Attributes

glm::vec3 DiffuseColors = glm::vec3(0.5f, 0.5f, 0.5f)
 Diffuse colour.
 
glm::vec3 Specular = glm::vec3(0.5f, 0.5f, 0.5f)
 Specular colour.
 
glm::vec3 Ambient = glm::vec3(0.5f, 0.5f, 0.5f)
 Ambient colour.
 
float Shininess = 0.0f
 Shininess value.
 

Detailed Description

Material colours for Blinn-Phong rendering.


The documentation for this struct was generated from the following file: