![]() |
AireEngine
A 3D Open-World Game Engine
|
Material colours for Blinn-Phong rendering. More...
#include <mesh.h>
Public Attributes | |
| glm::vec3 | DiffuseColors = glm::vec3(0.5f, 0.5f, 0.5f) |
| Diffuse colour. | |
| glm::vec3 | Specular = glm::vec3(0.5f, 0.5f, 0.5f) |
| Specular colour. | |
| glm::vec3 | Ambient = glm::vec3(0.5f, 0.5f, 0.5f) |
| Ambient colour. | |
| float | Shininess = 0.0f |
| Shininess value. | |
Material colours for Blinn-Phong rendering.