![]() |
AireEngine
A 3D Open-World Game Engine
|
Struct to store the path to a shader source file. More...
#include <shaderProgram.h>

Public Attributes | |
| GLenum | type |
| The shader type (vertex, fragment, etc) | |
| std::string | sourcePath |
| The path to the shader source. | |
Struct to store the path to a shader source file.