AireEngine
A 3D Open-World Game Engine
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Public Attributes | List of all members
Aire::ShaderSource Struct Reference

Struct to store the path to a shader source file. More...

#include <shaderProgram.h>

Collaboration diagram for Aire::ShaderSource:
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Public Attributes

GLenum type
 The shader type (vertex, fragment, etc)
 
std::string sourcePath
 The path to the shader source.
 

Detailed Description

Struct to store the path to a shader source file.


The documentation for this struct was generated from the following file: