AireEngine
A 3D Open-World Game Engine
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Public Attributes | List of all members
Aire::Vertex Struct Reference

#include <mesh.h>

Public Attributes

glm::vec3 Position
 Position in world space.
 
glm::vec3 Normal
 Normal vector.
 
glm::vec2 TexCoords
 Texture coordinates.
 
glm::vec3 Tangent
 Tangent vector.
 
glm::vec3 Bitangent
 Bitangent vector.
 
int m_BoneIDs [MAX_BONE_INFLUENCE]
 Bone indices which will influence this vertex.
 
float m_Weights [MAX_BONE_INFLUENCE]
 Weights from each bone.
 

Detailed Description

Data associated with a single vertex. We use interleaved vertices.


The documentation for this struct was generated from the following file: