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AireEngine
A 3D Open-World Game Engine
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#include <mesh.h>
Public Attributes | |
| glm::vec3 | Position |
| Position in world space. | |
| glm::vec3 | Normal |
| Normal vector. | |
| glm::vec2 | TexCoords |
| Texture coordinates. | |
| glm::vec3 | Tangent |
| Tangent vector. | |
| glm::vec3 | Bitangent |
| Bitangent vector. | |
| int | m_BoneIDs [MAX_BONE_INFLUENCE] |
| Bone indices which will influence this vertex. | |
| float | m_Weights [MAX_BONE_INFLUENCE] |
| Weights from each bone. | |
Data associated with a single vertex. We use interleaved vertices.