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AireEngine
A 3D Open-World Game Engine
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This is the complete list of members for BoidState, including all inherited members.
| boidMan (defined in BoidState) | BoidState | |
| BoidState(const std::string &name, Aire::BoidManager *boidMan) (defined in BoidState) | BoidState | inline |
| linkedStates (defined in Aire::State) | Aire::State | |
| linkStateAsDst(State *dstState) | Aire::State | inline |
| name (defined in Aire::State) | Aire::State | |
| onActive() override | BoidState | inlinevirtual |
| State(const std::string &name) | Aire::State | inline |
| ~State() (defined in Aire::State) | Aire::State | inlinevirtual |