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AireEngine
A 3D Open-World Game Engine
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Public Member Functions | |
| BoidState (const std::string &name, Aire::BoidManager *boidMan) | |
| virtual void | onActive () override |
Public Member Functions inherited from Aire::State | |
| State (const std::string &name) | |
| void | linkStateAsDst (State *dstState) |
Public Attributes | |
| Aire::BoidManager * | boidMan |
Public Attributes inherited from Aire::State | |
| std::string | name |
| std::unordered_map< std::string, State * > | linkedStates |
Method called when this state becomes the current state in a state machine. Override this to implement specific handling.
Implements Aire::State.
