AireEngine
A 3D Open-World Game Engine
Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | List of all members
BoidState Struct Reference
Inheritance diagram for BoidState:
Inheritance graph
[legend]
Collaboration diagram for BoidState:
Collaboration graph
[legend]

Public Member Functions

 BoidState (const std::string &name, Aire::BoidManager *boidMan)
 
virtual void onActive () override
 
- Public Member Functions inherited from Aire::State
 State (const std::string &name)
 
void linkStateAsDst (State *dstState)
 

Public Attributes

Aire::BoidManagerboidMan
 
- Public Attributes inherited from Aire::State
std::string name
 
std::unordered_map< std::string, State * > linkedStates
 

Member Function Documentation

◆ onActive()

virtual void BoidState::onActive ( )
inlineoverridevirtual

Method called when this state becomes the current state in a state machine. Override this to implement specific handling.

Implements Aire::State.

Here is the call graph for this function:

The documentation for this struct was generated from the following file: