AireEngine
A 3D Open-World Game Engine
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Here is a list of all documented class members with links to the class documentation for each member:
- c -
CalculateBoneTransform() :
Aire::Animator
Camera() :
Aire::Camera
camera :
Aire::Player
camOffset :
Aire::Camera
capacity() :
Aire::HashSet< T >
clear() :
Aire::HashSet< T >
Clock() :
Aire::Clock
close() :
Aire::Window
collisionDamage :
CollisionEvent
color :
Aire::Light
colour :
Aire::HUD::HUD_TEXT
computeBillboardInstances() :
Aire::Scene
Config() :
Aire::Config
config :
Aire::Player
ConstIterator() :
Aire::HashSet< T >::ConstIterator
ConvertMatrixToGLMFormat() :
mathHelper
createAudioSource() :
Aire::AudioEngine
createCubeMapByImage() :
Aire::TextureManager
createCubeMapInGpu() :
Aire::TextureManager
createMaterial() :
Aire::MaterialManager
createMesh() :
Aire::MeshManager
createModel() :
Aire::MeshManager
createRigidbodyBall() :
Aire::RigidbodyHandler
createRigidbodyBox() :
Aire::RigidbodyHandler
createTextureByImage() :
Aire::TextureManager
createTextureInGpu() :
Aire::TextureManager
currentDirection :
Aire::Boid
currentPosition :
Aire::Boid
currentState :
Aire::StateMachine
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